Friday, October 11, 2013

Close Reading Graphic Organizer

Recently, our district did a professional development session on "Close Reading." This is a graphic organizer I created to support a close reading session in the classroom. I hope you find it helpful. You can find the graphic organizer here.

Tuesday, October 8, 2013

Tic-Tac-Know Boards for Word Work

Here is the link for my Tic-Tac-Know Board #1

Here is the link for my Tic-Tac-Know Board #2

101 and Out!

101 and Out is a game from Marilyn Burns. It was featured in the March/April 2009 issue of Instructor.

My students love this game because it is combination of luck (roll of the die) and strategy (choosing whether to put your rolled number in "tens" or the "ones" column.

I love it because it is quick to teach students how to play, requires minimal materials, and helps to reinforce place value and well as problem solving. It works well with multiple levels of students. It is also quick to play and can be adapted to include more dice and more columns. Students can also play this game in larger groups or individually.

I like to play this game as a class first to introduce the rules and concepts. Then I allow the students to play in groups of 2-4 students. After that, it can be used as a station/center or for individual practice and reinforcement.

Below you will find the game board and rules that I have copied front-to-back on cardstock and laminated. This allows the game to be used multiple times and also allows for dry/wet erase markers to be used. It saves time so students do not have to draw the board for each game they play. However, I do teach and encourage students to draw their own boards so they can play when they do not have access to the classroom set of games boards.

I hope you find it useful and fun in your classroom! Enjoy!

101 and Out!
Procedures & Rules

Supplies: one six-sided die, game board
Players: 1 or more players

  1. Draw a game board or use one of the provided 101 and Out! game boards.
  2. On your turn, roll the die. Record the number in the “Tens” or “Ones” column of your game board, but not both.
  3. Repeat this process for six die rolls for each player.
  4. When each player has completed six rolls and recorded each of their rolls in the “Tens” or “Ones” column, fill in the empty spaces with zeroes.
  5. Add up your score, starting in the ones column. If needed, carry your ones to the tens column.
  6. The person with the score closest to 100 without going over, is the winner!

6th Grade Special Education Math "I Can"

I know I am inconsistent about posting at this point in my life, but I really love to share things that have proven very useful to me! Here is a rubric I use to keep track of a student's progress on their "I Can" statements.